Where is volunruud in skyrim




















Regardless of whether The Silence Has Been Broken is active, the room past the door will at least contain a large urn against the west wall and a chest against the northwest wall. Head back to the main room, this time taking the exit to the northwest.

Proceed down a short corridor to an unlocked iron door. Opening the door will reveal a crypt area, with alcoves along the walls for the dead. From your left following the wall around, the second and fourth alcoves contain draugr that will arise if they detect you.

Above the second draugr some hanging moss grows, and to the right are stairs leading down to the northeast. At the bottom of the stairs are alcoves on your right. There is a slumbering draugr in the second alcove.

There is a doorway opposite with a path that heads down an earthen ramp to the north-northeast before turning back on itself. There are a couple draugr patrolling up and down; the second draugr is a magic user. Once they have been dealt with, proceed down. After the switchback, there is an iron ore vein to the left on the wall. At the bottom, there is an unlocked iron door to the northwest. Through the iron door is a small room with a leveled draugr sitting in a throne against the north wall.

To the left of the throne is an open upright sarcophagus with another leveled draugr. As soon as you enter the room, the standing draugr will awaken and start looking for you. As soon as you attack, the draugr on the throne will rise and join the fight. There are seven pressure plates scattered around the room that trigger short spikes to thrust upwards from their center, causing minor damage. In the western corner of the room and to the northwest are two short caved-in areas with nothing of interest.

At the rear of the room are many lit candles on stands. On the left arm of the throne is a copy of the One-handed skill book Mace Etiquette , and above the throne is a ceremonial axe , one of two replicas of the two weapons carried by Kvenel the Tongue that are needed to unlock the door to the Elder's Cairn.

Return to the main room the way you came. The path to the northeast twists and turns and leads to a multi-leveled room. You enter the room on a balcony area directly opposite another balcony with two draugr standing on it. In front of you is a wooden ramp down to the main room.

A stone walkway can be seen overhead. The room below is empty, except for a spike wall trap and the pressure plate that activates it just before the corridor to the northwest; bone chimes hang in front of this corridor. Avoiding the pressure plate and bone chimes, continue northeast through the corridor, up a short flight of stairs, and through an open gate into an area with a lit brazier on your left.

Human bones, a pickaxe, and an iron dagger can be found scattered around the floor. There is a corridor to the southeast, and another corridor in the northern corner heading back to the southwest. The path to the southwest heads up some stairs and comes out onto the balcony you observed earlier with the two draugr. There are no items of interest here except the draugr you likely killed with ranged weapons from the other side. The path to the southeast climbs a set of stairs, widens as it turns to the southwest, then climbs two more flights of stairs, where you will find a magic-using draugr patrolling up and down.

At the top of the stairs, the path turns to the northwest and crosses the stone walkway over the previous empty room. When you reach the other side, you will enter a small catacomb area facing an ancient Nord helmet on a pedestal surrounded by candles on stands.

A draugr rests in an alcove on your right, and will awaken when you enter the room. To the northeast is an unlocked iron door. Through the door, you will find a short ramp flanked by two statues leading up to a platform overlooked by a large stone head. Behind the two statues are upright sarcophagi, with a third horizontal sarcophagus under the stone head. As you pass the upright sarcophagi, they will open and release hostile draugr.

Once the draugr have been dispatched, you will find the ceremonial sword needed to open the Elder's Cairn door resting in the third sarcophagus, together with the remains of a skeleton.

Return to the main area with both ceremonial weapons and head north up the stairs to the Elder's Cairn door. Just before the door is a stone table holding a random shield , a salt pile , and a bowl of troll fat. Activating the set of double doors places the ceremonial weapons directly into the two doors, with the sword on the left and the axe on the right, and unlocks access to Volunruud Elder's Cairn.

You enter this area at the top of a corridor, with a lit brazier on your right and a pickaxe on the floor. Follow the path as it slopes down to the north, passing a burial urn on your left and a large urn on your right. You will be able to hear the music and noises for a word wall all the way down and along the corridor. Through an arch is a cave-in on your left; to the right where the path jogs is a burial urn, a large urn, a bookcase, and a fireplace with a burnt corpse and a salt pile in front of it.

The bookcase holds copies of two random common books, a random potion, an embalming tool, and several ruined books. Underneath the burnt corpse is a scroll of Ice Storm. As you continue along, you will see a broken brazier hanging down on your left. It leads to a small room containing a coffin and two more undead waiting.

An ancient Nord helmet can be found here, as well as the ceremonial sword. Back in the main chamber, the stairs to the north should be followed. This leads to the entrance to Elder's Cairn , where there is a small table containing embalming tools and a leveled shield. Upon activating the door, the Ceremonial Weapons will be placed in the indicated slots, and the door can be opened. If the book was missed, the quest " Silenced Tongues " can be started by simply toggling the inactivated door.

Inside the Cairn, down the path is a Draugr archer on the platform above. After he is dispatched quickly, the Dragonborn will have to fight 3—4 leveled Draugr and Kvenel the Tongue , a particularly tough enemy who can summon frost atronachs and wields two unique weapons; Eduj and Okin , both of which can be looted off of his corpse when defeated.

After the fight there is a chest with random leveled loot and a word wall containing one of the words for the shout , Aura Whisper. To the right north of the wall is a path leading up over a bridge towards a small room with a few urns.

On the left of the bridge there is another chest on a ledge to be looted. It can be reached by walking carefully around the small ledge jutting out from the rock pillar, or by using the shout Whirlwind Sprint from the bridge.

Once finished, the Volunruud main room can be used to exit. This section contains bugs related to Volunruud. Before adding a bug to this list, consider the following:.

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