What happens if i reveal shroud
The best way to handle them is to strafe around the area with a Shotgun, but the arena is open enough for maneuvers around the Husks.
Use your Squad powers when you get trapped, but otherwise the shotgun should be all you need. When the Husks are all dead, you'll get into a lengthy cutscene with dialogue choices.
From the outset, pick "What clan are you? You'll then have a lot of other options for Morality Points, with your options varying depending on who the Krogan Leader is:. After this you'll then be in a Tomkah on the way to the Shroud. Yet again Eve will notice Shepard and ask if they want to say something. If you choose to reveal it, this time it'll be done for real, and your STG Doctor will be able to adjust the cure.
Suddenly the Tomkah convoy stops, and you hop out to investigate. Before you do that however, you should sweep the area for a bevy of loot:. Once you've picked everything up, talk to the Krogan Scout, and things will escalate where Shepard is forced to order Eve be moved immediately.
This strands Shepard behind on the highway, and you'll have to figure out an alternate route. Follow the Mission Maker to the doorway across the gap and head into the ancient catacombs. You'll now find yourself in the dark catacombs. This area is pitch black and a bit of a maze, but luckily Shepard has a torch and you have us. You may be bewildered by the many twists and turns, but in reality the various paths lead to the same place. There are some collectibles down here, which we'll direct you to starting with dropping down the end of the first, large staircase.
Soon you will find a Ravager corpse at the bottom of the stairs leading out. This scene will have alternate dialogue if you haven't yet complete Attican Traverse: Krogan Team.
Continue up the stairs and you'll eventually make your way up to the surface again. As you continue forwards a few meteoric barrages will drop Ravagers and Cannibals. The Ravagers have tough Shields and fire highly damaging shots like rocket launchers. If you are hit by their missiles your own shield will evaporate fast. Stay far away and behind cover to deal with them. You can pretty much ignore the Cannibals and focus on the Ravagers for now.
Jump across the gap in the bridge ahead. In the next area you encounter a Brute, but you can handle it much better if you keep your distance. Hang far back on the bridge and snipe the Cannibals. Inch forward until the Brute appears and, while it's still ambling out of the doorway ahead, pummel it with everything you've got.
Hopefully it won't get a chance to go on the offensive, but if it does remember that you can tap the Sprint button to dodge roll out of the way. You will eventually come to a large area with a doorway flanked by large Krogan statues. Between these pour several Cannibals and a pair of Ravagers. Run to the small, raised area and take cover behind the low wall facing the Ravagers and fire at them.
This causes the Krogan to believe they are cured and the Salarians happy because there will not be a Krogan uprising. This nets you two more armies for your fight against the Reapers. Ultimately the Salarians get scared and commit their fleets and resources anyway down the road so If you sabotage the cure, then later in the game you're forced to kill Wrex since he knows what you did. This will result in you losing the Krogan war assets and support so.
Python Javascript Linux Cheat sheet Contact. When should I mention the Shroud Sabotage, if at all? From that point forward, Shepard tries to persuade Mordin that sabotaging the Shroud and fooling the Krogan is for the best. Two things can happen at this point, and revolve solely around Eve and Wrex being alive. If so, trying to persuade Mordin to leave the Shroud sabotaged doesn't work and, as a last-ditch effort, Shepard is offered a Renegade gun to shoot him.
As to be expected, taking the gun leaves the sabotage intact, and refusing to do so allows Mordin to deploy the counter-sabotage. If Wrex and Eve have both died by now, a different option opens up that allows for Mordin to be persuaded. This is also the only scenario in which Mordin lives. Rather than reversing the sabotage, Mordin and Wiks both agree to fake their deaths but their actions differ a little after that.
Mordin becomes a War Asset at the Crucible project, whereas Wiks opts to become a farmer on a quiet colony world, taking the secret to his grave. Aside from a host of side missions gone, a few other things change in the aftermath of this decision. First, whether the cure went through or not, the krogan provides some additional War Assets, with a little extra if Wrex is the leader and less if Eve or Wreav. When both hammers have been activated, their combined worth successfully attracts Kalros.
In stunning fashion, Kalros bests the Reaper, dragging it beneath the surface of Tuchanka's wasteland. With all opposition from the Reapers destroyed, Shepard and the salarian doctor approach the Shroud, their associates having been told to retreat to safety. However, the Shroud sustained damage in the fight against the Reaper — it is falling to pieces as Shepard approaches. He will also report on Eve's status; in the absence of Maelon 's data, she will have died whilst Shepard handled the Reaper.
All outcomes are available regardless of whether Mordin or Wiks is present, so for convenience we will refer to the character as "Mordin". At this point, Shepard may either let Mordin go or stop him to sabotage the cure per the Dalatrass's request.
There are multiple outcomes to this conversation:. Given that the Salarian First Fleet 's military strength is points while the total combined military strength of Clan Urdnot and Wrex is points, with another 75 from Krogan Mercenaries , for a grand total of points, a Renegade-minded player should be aware that not curing the genophage with Wrex as leader will actually weaken your force, whereas Wreav as leader will provide a total of between the two races.
After this mission, regardless of whether the genophage was actually cured or not, Shepard receives an email from the Urdnot leader. From: Urdnot Wreav shepard. I yell. From: Urdnot Wrex Shepard: Making babies again will be fun. Soon as this war is over, let's just say I'll do my part to build our numbers back up. You really came through for us.
I'm proud to call you my friend. Eve is in the Kelphic Valley, enlisting support from the other clans and spreading the word. She's going to be a great leader. Most of the males won't like me sharing power with her, but too bad. I run the show. We're off to save the turians now, since apparently they forgot how to hold a gun.
My plans for the krogan go forward once we take care of the Reapers. Having Eve around would have helped. She would have been a great leader some day, could have united the clans. That's a shame. But we got a war to fight and a lot of krogan are itching to get into it.
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